May appear as 0 for players before their foodLevel has changed for the first time. Ranges from 0 to 20 represents the amount of hunger points the player has. Matches the current experience level of the player. ![]() Matches the total amount of experience the player has collected since their last death (or in other words, their score). Extra hearts and absorption hearts also count to the health score, meaning that with Attributes/Modifiers or the Health Boost or Absorption status effects, health can far surpass 20. May appear as 0 for players before their health has changed for the first time. Ranges from 0 to 20 on a normal player represents the amount of half-hearts the player has. Score increments automatically for a player when they kill another player or a mob. Score increments automatically for a player when they kill another player. Score increments automatically for a player when they die. This is useful for player input via / tellraw interfaces. Note that the / trigger command can be used by ordinary players even if Cheats are off and they are not an Operator. The / trigger command fails if the objective has not been "enabled" for the player using it, and the objective is disabled for the player after using the / trigger command on it. The / trigger command can be used by a player to set or increment/decrement their own score in an objective with this criterion. Score is only changed by commands, and not by game events such as death. This is useful for event flags, state mappings, currencies. Criteria Java Edition Single criteria These criteria's names consist of a single alphabetical string. Unlike players, when a non player entity dies, its scores are deleted.Ĭommands can check entity scores by using target selector with the scores argument (syntaxed This argument uses to specify the internal name of the tested-for objective.įor example, in Java Edition, inputting / execute if entity into a command block triggers a comparator or conditional command block if any player has died at least once, assuming "deaths" is an objective of the "deathCount" criterion. Scores of non-player entities can be changed only by commands, and not by game system. Player name doesn’t need to be a real one. It can be increased by, decreased by, or set to a given amount with commands.Ī score holder is a player's name or an entity's UUID that has scores in an objective. Lists of valid criteria are provided below.Īn entity's score in any objective can be changed via commands unless it's read-only (see #Criteria). It does not have to be unique.Īn objective's criterion determines its behavior-primarily what to track. In Bedrock Edition, it can contain any character.Īn objective's display name is a raw JSON text and is displayed publicly in various situations. In Java Edition, the allowed character set for it includes all lowercase and uppercase letters, numbers, underscore, period, minus and plus. Objectives track a number of points for entities, and are stored and displayed as integers with a full score range of -2,147,483,648 to 2,147,483,647.Īn objective's name is used internally for referencing in commands, target arguments, and the file format. ![]() Objectives each have three main variables: A name, a criterion, and a display name.
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