![]() Maybe, because you are making a retro game and trying to recapture the magic, it might be difficult because the original goal was to make something no one had experienced, but a retro-game is trying to recapture what people felt decades ago, so the goal isn't the same. But all in the service of trying to make a new thing people haven't seen. Regarding losing the magic in new retro-FPS games that was infused in the early FPS games - it has to be a product of the team who created it, and how much time they spent playing and revising and improving the game. I feel it would work out to be a combo of Elden Ring style combat with FPS mode when you use guns. For more information on our film, check out our trailer and Indiegogo!įor a new Quake, i would go modern and go all-in with the original HP Lovecraft-inspired design and merge some of the original ideas into it. ![]() We'll leave the thread open so John and Cliff can still pop in to answer questions if they'd like Richard and I will probably do the same. **EDIT 3 (331p ET): That's a wrap for now! Thank you for all of your excellent questions, and another huge thank you to John Romero and Cliff Bleszinski for taking time to particpate with the FPS documentary team. On behalf of the FPS documentary team, Cliff, thank you for spending time with us today! **EDIT 2 (230p ET): Cliff needs to head out, but he thanks all of you for your questions. **EDIT 1: We're here answering your questions! Ask us about the documentary's production, behind-the-scenes stories in game development, John's and Cliff's thoughts on retro and newer FPS games-anything at all. Other notable interviewees include Karl Hilton (GoldenEye, TimeSplitters), Joe Staten (Halo series), Team Fortress co-creators Robin Walker and John Cook, "boomer" shooter bigwig Dave Oshry, veteran programmer Becky Heineman, Dennis "Thresh" Fong (first pro gamer), Jon St John (voice of Duke Nukem), Justin Fisher (Aliens-TC), and loads of others. Our cast includes plenty of id Software alumni (John Carmack, John Romero, Tom Hall, Adrian Carmack, Sandy Petersen, Jennell Jaquays, American McGee, Tim Willits, and more), Cliff Bleszinski (Unreal/Unreal Tournament), Warren Spector (System Shock, Deus Ex), and Ken Silverman (Ken's Labyrinth, Build engine, and his first on-camera interview). Joining me from our documentary team is co-writer and producer Richard Moss.įPS will deliver over three hours of stories, with a focus on games released throughout the 1990s and 2000s. From the game design side, I’m thrilled to welcome Cliff Bleszinski, co-creator of Unreal and Unreal Tournament and John Romero, co-founder of id Software and co-creator of Wolfenstein 3D, Doom, and Quake, among dozens of other games. I’m joined by two of those legends to answer your questions. We’ve assembled over 45 gaming legends, which Cliff Bleszinski aptly describes as the “Avengers of FPS designers.” You can check out our new trailer and support the film on Indiegogo. ![]() Craddock, co-director of FPS: First Person Shooter, a gaming documentary that celebrates the games, designers, and moments that defined the FPS genre.
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